![]() Take comfort that PotFF's campaign is at least ten or so hours long, but easily more than double that if you choose to do all of the entertaining side quests. I assumed with "Pirate" in the title, that it would have more to do with these aspects, but alas, you'll actually be doing more teleporting than anything else once you unlock the portals all over the islands. You won't be taking over other pirate ships or sailing open seas for long lost treasure. ![]() As soon as you leave the ship at the beginning of the game, there's really not much else 'pirate-y' stuff you end up doing aside from looking for treasure and whatnot. My big complaint though comes from the whole pirate aspect that surrounds the game (and title). What stood out for me was that this story isn't about saving the world from a big bad guy but rather a smaller self-contained story about individuals. Unlike the core game, I actually found this story to be quite interesting once you get a few hours in and I actually started to care about a few of the characters as some have unique personalities that are memorable. There are a lot of extra side quests you'll need to complete to find out what's actually going on and why you're unable to leave the island with your soul intact. Person-B will send you on his own errands and quests before you move forward in the plot. Once you do, he'll tell you that you need to talk to person-B rather than what you originally asked for. To get what you want from person-A, you need to do objective b, c, and d. I felt the pacing of story to be a little off as you're always doing a quest or two for people to get to the next step. The story actually begins to become quite interesting about half way through, but it does take some time to get to that point with all the side quests you're forced to complete to progress forwards. When you begin your journey and are given access to your own little ship to sail around in, the world is yours to explore. You know Teal can't be trusted (and it's rumored he has no soul) and you're going to find out what he wants the treasure and woman for. ![]() Your task is to find a distinct treasure hidden someone in the archipelago and to also bring back a certain woman for him name Maren. Captain Ed Teal needs an errand done in exchange for your 'freedom' even though you know he'll kill you in a moment's notice given the reason. You wake upon a ship in an unknown area of clustered islands that seems to have its own mysteries. You spy on a crew member pleading for his life from his captain only to be stabbed and killed without any remorse or conviction. Who doesn't love a good pirate story? Let's delve into what PotFF has to offer.Īs you begin this new side journey, you get knocked out and kidnapped when you hear someone pleading for help along the beach. Since I lasted played the game there's been a patch to help improve performance and issues which has also seemed to improve the game slightly. PotFF is roughly 25% the size of the full Two Worlds II game and you'll be staying within this cluster of islands rather than adding it to the full game world. ![]() Pirates of the Fortress is a self-contained expansion that you access from the main menu to start a new game. It doesn't really add much drastically new or reinvent its mechanics, but it does bring a fun side story with the familiar gameplay that I enjoyed when I first went through the game. As far as the new content goes, if you enjoyed the core game of Two Worlds II, you'll enjoy this outing also. I didn't know this at first and I thought I'd play through this and write it up quickly boy was I wrong. Know up front that Pirates of the Flying Fortress (PotFF) is a fully fledged expansion and not just a simple and quick DLC add-on. It retains its positives and negative critiques, but it does improve on some of the smaller aspects as well while giving us a new journey to play. Two Worlds II was my guilty pleasure, and my review on it was mostly positive contrary to many others, as I saw its potential and wasn't directly comparing to those 'other' games of similar nature. Now with Two Worlds II's first expansion, Pirates of the Flying Fortress, I've found that reason. I've been looking for a reason to travel back to the world of Antaloor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |